
The only real issue with this mode is that the difficulty is scaled down somewhat and it loses the edge of the risk of death.
#Windbound chapters full
Kara retains her full inventory upon her death and is only transported back to the current chapter instead of being sent back to the beginning again. It doesn't feel like it works particularly well with this game compared to most roguelikes.įor those who want a more relaxed experience more fitting with the tone and atmosphere of the game, there is Storyteller. While this will be the default choice for many, it's worth thinking about altering it later in the game. Worse yet, the game returns to chapter 1. Anything not set to the first "Held" slots are lost. In Survivalist mode, only items actually "held" are retained upon death this is a set of seven inventory slots, with further slots unlockable by crafting new bags. Upon starting the game, one of two different gameplay modes can be selected: either Survivalist or Storyteller. With just a rough blade to get her started, she begins the journey across these new lands to reunite with her family. As she steps through the portal, she finds herself on the shores of a tropical paradise. Kara is left alone in a strange void, walking towards a mysterious glowing portal before her. Attempting to traverse a particularly fraught and rolling sea, while battered by gales and storms, the family is torn apart as a mammoth sea creature bursts through the surface.

The story begins during one of these journeys. Playing as Kara, these travellers spend their lives trekking from island to island upon little boats. It is a real shame the game is rough around the edges in every aspect.Windbound opens with a premise reminiscent of the Disney flick that forced parents to listen to Dwayne 'The Rock' Johnson try to sing in Moana - a family just like Polynesians of Moana are the basis of this story, and one of them, in particular, at the heart of the story. If you are more into the world exploration and sailing around the open seas instead of combat you will like the game. Windbound is a game with a great concept. Sadly there is nothing to do along the way before reaching another island. Things like gravity, buoyancy, drag, and wind forces all affect how the boat controls and the direction you are headed. Sailing through procedurally generated islands of the archipelago is fun and calming. The best part of the game is definitely sailing. There are also shrines scattered around the world that can improve your health and stamina, but you really don’t need it. Giving you some level of depth in the game. Sea shards can be collected along the way, these can increase Kara’s passive abilities. The creatures AI is pretty bad and the combat, rolling and on-foot movement feel of and are kind of slow There is no targeting, so you have the spin the camera around constantly to see where your target is at. The hunting/fighting mechanic is not the main focus of the game, like in Breath of the Wild and it shows. The gathering and crafting are what you expect in these kinds of games. The core gameplay loop focuses on progressing through the game by hunting, gathering resources, crafting, and boat-building. Windbound is a mix between survival-crafting and single-player open-world adventure game This is a thing you won’t expect of a game focused on islands with a vast open sea because there is not much loaded at a time. The game also suffers from object popping-in when getting close. This takes away from the emerging of the game. It almost seems like the game is missing some frames in the animations here and there, which makes the game look jittery. The game also doesn’t run all that smoothly and not in the frame dropping kind of way. This was for me especially noticeable with the cutscene that grants you the Oar of the Ancestors, with the rocks looking absolutely horrible The game has a cell-shaded art-style but has some lighting glitches and when looking at the environment close-up has some low-quality textures. Windbound has 2 difficulty modes, Storyteller and survivalist, the latter will put you all the way back to Chapter 1 of the game and makes you lose a substantial amount of your inventory. The only other thing that can be done is to gear-up by gathering supplies etc. There are no side quests or any other quests to complete along the way. Each chapter is functionally the same but the map size grows and the creatures become stronger. Activate all 3 of these towers and head to the shrine. Each chapter has you explore a circular map/world which contains three towers. The story of windbound is split-up into five chapters. You play as the character Kara, a shipwrecked warrior, separated from her clan. Yes, the game looks like these games in the trailer but hands-on I experienced it differently Windbound is a game that gets compared to a mix of The Wind Waker and Breath of the Wild from the Legend of Zelda series.
